Friday, January 13, 2012

CSS3 3D Transforms methods with Example


CSS3 3D Transforms

          CSS3 allows you to format your elements using 3D transforms.
The 3D transforms methods are:
  • rotateX()
  • rotateY()

Browser Support:

Internet Explorer, Firefox, and Opera does not yet support the 3D transform methods.
Chrome and Safari requires the prefix -webkit-.
Let’s see the difference between a 2D transform and a 3D transform:

A. The rotateX() Method:

With the rotateX() method, the element rotates around its X-axis at a given degree.
Syntax:   
div
{
transform: rotateX(120deg);
-webkit-transform: rotateX(120deg); /* Safari and Chrome */
}

B. The rotateY() Method:

With the rotateY() method, the element rotates around its Y-axis at a given degree.
Syntax:   
div
{
transform: rotateY(130deg);
-webkit-transform: rotateY(130deg); /* Safari and Chrome */
}

The following table lists are the transform properties:

Property
Description
transform Applies a 2D or 3D transformation to an element
transform-origin Allows you to change the position on transformed elements
transform-style Specifies how nested elements are rendered in 3D space
perspective Specifies the perspective on how 3D elements are viewed
perspective-origin Specifies the bottom position of 3D elements
backface-visibility Defines whether or not an element should be visible when not facing the screen

3D Transform Methods:

Function Description
matrix3d
(n,n,n,n,n,n,n,n,n,n,n,n,n,n,n,n)
Defines a 3D transformation, using a 4x4 matrix of 16 values
translate3d(x,y,z) Defines a 3D translation
translateX(x) Defines a 3D translation, using only the value for the X-axis
translateY(y) Defines a 3D translation, using only the value for the Y-axis
translateZ(z) Defines a 3D translation, using only the value for the Z-axis
scale3d(x,y,z) Defines a 3D scale transformation
scaleX(x) Defines a 3D scale transformation by giving a value for the X-axis
scaleY(y) Defines a 3D scale transformation by giving a value for the Y-axis
scaleZ(z) Defines a 3D scale transformation by giving a value for the Z-axis
rotateX(angle) Defines a 3D rotation along the X-axis
rotateY(angle) Defines a 3D rotation along the Y-axis
rotateZ(angle) Defines a 3D rotation along the Z-axis
perspective(n) Defines a perspective view for a 3D transformed element

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